Golden Sun: Dark Dawn [NDS/PAL]

25.25.2011 @ 23:45:01 | Midori  |   français

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As my favourite seller said “we did not expect it, but it is a good surprise”.

Graphics
While in the Golden Sun GBA, the graphism was seriously reworked. The animations are very nice and make use of both screens (but with possibility to skip them or accelerate them). One can see the differences between djinn despite their small size.


Grade: 8.5 / 10

Music
I like the music of this game. It is clean, nice, new (though I think I heard some accents of the first Golden Sun of the GBA). But there is a big problem. Each psynergy has a sound. Each interaction has a sound. And I could not find where to turn that off without removing the music. So I did almost not listen to the music
Grade: 7 / 10

Gameplay
The fact that it is possible to play either with the stylus or with the buttons is very nice. Choices are done with a menu, two psynergies can be attributed to shortcuts (usually the one to move items from the start, and the “divination” one as soon as you get it.). Combat is turn based, very accessible. It really is a game for everyone.

Grade: 9 / 10

Length / Sidequests
It is not necessary to get all djinn, items and summons, only a part is compulsory, but it is amusing to try to dissect all “enigmas”. There is already enough if you follow the main line, but you add many hours if you want everything.

Grade: 8 / 10

Story / characters
Hm, previous stories heroes’ kids is not extremely original, but all right. The story that “repeats” itself, creating the new problems, not a bad find, but nothing innovative. Nor the big baddie who directs the heroes against their will. Nothing surpisingly new for my taste, but it holds water.
Grade: 8 / 10

In the end…
Despite there being no lack in RPGs nowadays, I think Golden Sun still deserves a try.
Final grade: 8.1 / 10

Images source:
Official site http://www.nintendo.co.uk/NOE/en_GB/games/nds/golden_sun_dark_dawn_13787.html

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