Atelier Iris 2, The Azoth of Destiny (PS2 / US)

12.12.2006 @ 07:13:40 | Midori  |   français

Having gone to the end of Wild Arms 4, I took the next game on my shelve: Atelier Iris 2, hoping a better one… well, I am not at all disappointed!

Graphics
If you remember the first episode’s graphics… well, it is almost the same. It is not “bad”, only the style is somehow childish.
Grade: 8 / 10

Music
Frankly good. Entertaining or worrying, according to the scene, and moreover, the music borrows from various traditions (Indians of South America, Africa…) which is even better. Very pleasant, even not wearying, and there are various themes for the same place. If that it is not the ideal for a rpg…
Grade: 9.5 / 10

Gameplay
Easy. A chronological line regulates the combats. In certain cases (powerful blows), one can send the enemy to the floor and in the motionless part of the line, if not, one progresses of left on the right, and once at the utmost right, one can act. According to the action, one goes more or less back to the left.
The system of monsters is interesting: there is a gauge giving a certain number of meetings on the zone, once done as many these random combat that there is in the gauge, it are not more random combat until one changes zone (to camp account like such).
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Grade: 8.5 / 10

Length / Sidequests
The game itself seems rather long. I only went through a small quarter of the story, and it bodes well. There is again the “race” for having at least one exemplar of each items, some “mini quests” for one of the characters (some are compulsory, some very useful, and most are funny), the fact to know if a dungeon has been emptied of its content for the other character, and so on. And the possibility to battle a bit more than necessary, either for level up, item collecting or even skills is absorbing enough.
Grade: 9 / 10

Story / characters
Here, I must say one thing: “Barrel !” And now, I have to run far away so as not to get killed by Leen… Joke aside, yes, you can again interact with the things around you and the environment to get mana points of various kinds (was there an Aroma mana in the 1 ? I do not think so). The transmit system is fun, characters congenial (there is a dragon… if I tell you so… 😛 and red, above all!), the story seems rather coherent (I want to save my world but am in another were people think I am mad when I speak of my homeland…).
Grade: 9 / 10

In the end…
A good game, perhaps they should have set a system allowing the “passage” between the 1 and the 2, or a bonus like that. But overall, it is a nice title to add to your games library in the RPG style.
Final grade: 8.8 / 10

[Edit]: I got bored of getting lost in Atelier Iris 2’s world map. So I made … a map 😉 Download it here:
Map of the World of Atelier Iris 2 WARNING: May contain spoilers!

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